Showing posts with label BeesPutty. Show all posts
Showing posts with label BeesPutty. Show all posts

Saturday, September 14, 2013

Hey, Mr. Rhino - Part III

posted by DarkSpawn
Hi folks!

Time for a great update of  Mr. Rhino!

Many things happend since the last update, I changed the loincloth, which was looking like a skirt, added some armor parts and so on. For the forged look of the armor parts I used a dental tool called "Kugelstopfer" in german, I don't know the correct name in english, but here is a (crappy) picture from my tool. You can find it on eBay or Amazon for example.



And now pictures, please. ;-)



I also started a first sketch of his weapon. We will see if it would fit with some more details on.


So long!

DarkSpawn

Wednesday, August 7, 2013

Hey, Mr. Rhino - Part II

posted by DarkSpawn
Hey folks,

time for a new update of my Mr. Rhino!

Many things happend in the last weeks, I removed the weapon and armor parts, corrected the body volumes and started from the ground with adding the details and clothing/armor parts.

Sometimes it's a bit hard to sculpt without any concept, but it can be also nice to let things happen and try new stuff to get more experience. It's like sketching out of the head, only with putty instead of paper, the more you try the better you get. ;-)






More details will follow soon!
DarkSpawn

Friday, July 12, 2013

Hey, Mr. Rhino - WIP

posted by DarkSpawn
And here we go...again!

Good morning folks!
Long time no see. ;-) But the last weeks I was very busy testing the good new sculpting-putty "BeesPutty" from Masq-Mini by Stefan Niehues. I love that stuff more and more I work with.
You can apply it directly on the wire without the need of a Green Stuff layer, really great.
It's available in two grades, the normal one (like butter from the fridge, easy to knead) and a firmer one, very good for fine details or a stable frame.

One of the results is actually a wip I started last week sunday, but in fact since I don't have a reference it's still a bit of a mess to sculp.
It all starts like every time with a wireframe, followed by a quick sketch of volumes and proportions.


 After a short time of sculpting I changed the pose of the right arm.




For testing purposes I added some stuff to get an overview how it could look.


After that I started to define the face.




Next steps will be correcting the body volumes to get a homogeneous shape and working on the details.

See you soon with some more progress on the Rhino!
DarkSpawn